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	<title>stewstew.org</title>
	<link>https://stewstew.cargo.site</link>
	<description>stewstew.org</description>
	<pubDate>Wed, 24 Jul 2024 22:40:47 +0000</pubDate>
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	<item>
		<title>Front page</title>
				
		<link>https://stewstew.cargo.site/Front-page</link>

		<pubDate>Thu, 22 Jun 2023 02:20:02 +0000</pubDate>

		<dc:creator>stewstew.org</dc:creator>

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&#60;img width="400" height="600" width_o="400" height_o="600" data-src="https://freight.cargo.site/t/original/i/78d96e47294715cf20d3db68635ab6b755d50f03c6489c34dd48927ebb77ba7b/Column1.gif" data-mid="183014938" border="0" data-rotation="15" src="https://freight.cargo.site/w/400/i/78d96e47294715cf20d3db68635ab6b755d50f03c6489c34dd48927ebb77ba7b/Column1.gif" /&#62;
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		<title>About</title>
				
		<link>https://stewstew.cargo.site/About</link>

		<pubDate>Thu, 22 Jun 2023 02:20:03 +0000</pubDate>

		<dc:creator>stewstew.org</dc:creator>

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		<description>
	My name is Stewart Copeland. I would describe myself as a transdisciplinary artist with a passion for emergent media, new narrative genres, and artistic research. My art often incorporates technology as a means to explore, dissect, and interrogate technological systems themselves. Collaboration across disciplines plays a major role in my practice, particularly in the field of science where I often work with biologists, engineers, and wildlife management personnel.



I have worked as a director, producer, designer, musician, photographer, carpenter, and webmaster. Now I am primarily focused on teaching and making art. I have taught at the University of Illinois and the Rhode Island School of Design. I am currently an assistant professor in the Department of Art at the University of New Mexico where I teach Experimental Art + Technology.



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		<title>Observation Arena</title>
				
		<link>https://stewstew.cargo.site/Observation-Arena</link>

		<pubDate>Wed, 24 Jul 2024 22:40:47 +0000</pubDate>

		<dc:creator>stewstew.org</dc:creator>

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	&#60;img width="6176" height="3580" width_o="6176" height_o="3580" data-src="https://freight.cargo.site/t/original/i/fd85d2c3636582f53b32479e6b4a23952a16ebd747b71e4babfa7c09e6389d09/editsFades.jpg" data-mid="215297283" border="0"  src="https://freight.cargo.site/w/1000/i/fd85d2c3636582f53b32479e6b4a23952a16ebd747b71e4babfa7c09e6389d09/editsFades.jpg" /&#62;

	

Observation Arena (2024)

	

Stewart Skylar Copeland's "Observation Arena" is an 11 minute interactive documentary project built inside a video game engine. Using an Xbox controller, the audience/player decides which cameras to view and what information is displayed. Observation Arena recreates a conversation between the artist and his fiancée about her decision to use an AI-generated profile photo on LinkedIn. Their lighthearted chat touches on more serious themes and raises questions about identity, authenticity, and autonomy in today's world.

 


	







	

The project builds on Stewart’s years of experimentation with recreating recorded conversations inside of real-time 3D environments. The conversations are always between Stewart and his partner, Ji Yoon. Two earlier projects Janus (2022) and This Sporting Life (2023) were developed using a program called TouchDesigner and designed specifically for installation where viewers used MIDI controllers to navigate the scenes. “Observation Arena” was created using Unreal Engine, a game design software. The webcam recordings used in the game were made in January 2024 and the project was completed the following June during Stewart’s residency at ARTS ITOYA. It was displayed publicly for the first time on June 26 in Takeo, Japan.




	&#60;img width="1800" height="610" width_o="1800" height_o="610" data-src="https://freight.cargo.site/t/original/i/a451393c8b72bc233c153c5a661127e26e54bdfb1ec020b6c71d4d310eddfb93/pcDouble.jpg" data-mid="215297072" border="0"  src="https://freight.cargo.site/w/1000/i/a451393c8b72bc233c153c5a661127e26e54bdfb1ec020b6c71d4d310eddfb93/pcDouble.jpg" /&#62;

	

Postcard for Artist Talk (Takeo, Japan)





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Observation Arena screen recordings




	



Early iterations of “Observation Arena” allowed the player to roam a virtual space populated by multiple screens. However, players unfamiliar with first-person video game controls had difficulty navigating the scene and would often get frustrated trying to control the camera. The final version is inspired by the rubix cube. Players can zoom the camera in and out and pan slightly left and right. In order to change the video screen they see, they press trigger buttons on the controller to ‘spin’ the screens around or ‘flip’ them upside down. They also have the ability to ‘shift’ their view using the right thumbstick, but once the stick is released the view snaps back to center. The captions and other data can be toggled on and off from the controller. The audio is spatial and is altered by the location of the video screen in regards to the player controlled camera.

 



	
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Game “ABOUT” and “CONTROLS” Menu



	



A very special thanks to Ji Yoon Chung for always playing along. I never get tired of talking to you. Thanks to Hirofumi Matsuzaki at ARTS ITOYA for his kindness and support. Charles Hill for the Japanese caption translation. All the old men at Takeo Onsen. Yuki &#38;amp; Sol at IRIE. Nishi at Crossover. The Takeo Bakery Lady. Anna, Emily, Shelby, and Won for being great housemates. Thank you Takeo City, for being so welcoming and genuine. 






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	Download “OBSERVATION ARENA” for Windows!
Observation Arena (v1.0.3.2)
Clicking the link should automatically start download of the Zip fileOnce download is finished, extract the Zip File
Run the .exe file
NOTE: I will update this when I get the chance, but I wanted to provide some version for download as soon as possible. The file is large (1.33 Gb). This version will only run on Windows. Keyboard and Mouse work, but Gamepad is recommended.




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	<item>
		<title>A Snow Globe From Places We Couldn’t Go</title>
				
		<link>https://stewstew.cargo.site/A-Snow-Globe-From-Places-We-Couldn-t-Go</link>

		<pubDate>Thu, 22 Jun 2023 02:20:03 +0000</pubDate>

		<dc:creator>stewstew.org</dc:creator>

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		<description>
	&#60;img width="3024" height="3275" width_o="3024" height_o="3275" data-src="https://freight.cargo.site/t/original/i/3fed397c3c93092ad9557aa631cd20e85f410145c99bd2d8a26c12c112ca9617/SG1.jpg" data-mid="184060855" border="0"  src="https://freight.cargo.site/w/1000/i/3fed397c3c93092ad9557aa631cd20e85f410145c99bd2d8a26c12c112ca9617/SG1.jpg" /&#62;

	

A Snow Globe from Places We Couldn’t Go (2023) Currents New Media Festival (Santa Fe, NM)

	During the pandemic, I spent a lot of time watching publicly accessible webcam streams. There are a lot of options out there: the penguin tank at the Kansas City aquarium, the student quad at the University of Illinois, a botanical garden in Tokyo… Being able to remotely ‘experience’ these locations was as fascinating as it was frustrating, but this sort of remote tourism has no gift shop - There isn’t a t-shirt to buy, there is no commemorative plate. 




	
&#60;img width="1800" height="1200" width_o="1800" height_o="1200" data-src="https://freight.cargo.site/t/original/i/94274e5def584b5715bfd3ebebd1aa995d0a4c67bbbc62c69f55d87b21b299fc/sg1.jpg" data-mid="185527431" border="0"  src="https://freight.cargo.site/w/1000/i/94274e5def584b5715bfd3ebebd1aa995d0a4c67bbbc62c69f55d87b21b299fc/sg1.jpg" /&#62;

	A Snow Globe from Places We Couldn’t Go (2023) Currents New Media Festival (Santa Fe, NM) Photograph by August Baldy


	&#60;img width="4032" height="3024" width_o="4032" height_o="3024" data-src="https://freight.cargo.site/t/original/i/f27c80b0a2018f5b44345fc87209341a1e3f876018c50a968eb7c95a9dcaa59f/sg3.jpg" data-mid="184061026" border="0"  src="https://freight.cargo.site/w/1000/i/f27c80b0a2018f5b44345fc87209341a1e3f876018c50a968eb7c95a9dcaa59f/sg3.jpg" /&#62;


	

A Snow Globe from Places We Couldn’t Go (2023) Currents New Media Festival (Santa Fe, NM)



	

A Snow Globe from Places We Couldn’t Go is a computer program that uses frame differencing to analyze multiple live webcam feeds from popular tourist locations around the world. Unique movement ‘blobs’ are mapped, extracted, and spatialized as animated textures in a virtual sphere. The swirling, chaotic amalgamation is projected onto the inside of a 4' dome. The dome sits inside a box, styled like a shipping crate, surrounded by pink packing peanuts. A small orange plaque is located at the back of the crate. Laser engraved on it are the GPS coordinates and names of the various webcam locations 
being sampled by the program. 




	
	&#60;img width="4032" height="3024" width_o="4032" height_o="3024" data-src="https://freight.cargo.site/t/original/i/283f1830a78115d83a7832a86e6dfd9698fdddc284b53f8658ea14f1d4c31a59/SG2.jpg" data-mid="184061025" border="0"  src="https://freight.cargo.site/w/1000/i/283f1830a78115d83a7832a86e6dfd9698fdddc284b53f8658ea14f1d4c31a59/SG2.jpg" /&#62;

	

A Snow Globe from Places We Couldn’t Go (2023) Currents New Media Festival (Santa Fe, NM)


	&#60;img width="2100" height="1400" width_o="2100" height_o="1400" data-src="https://freight.cargo.site/t/original/i/be210b2e5d30b774d73345d1f9b81204eefaaf9c775df480f824e3f00ec7e37e/sg2.jpg" data-mid="185527536" border="0"  src="https://freight.cargo.site/w/1000/i/be210b2e5d30b774d73345d1f9b81204eefaaf9c775df480f824e3f00ec7e37e/sg2.jpg" /&#62;
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	A Snow Globe from Places We Couldn’t Go (2023) Currents New Media Festival (Santa Fe, NM) Photograph by August Baldy

	
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		<title>A Kindred Soul</title>
				
		<link>https://stewstew.cargo.site/A-Kindred-Soul</link>

		<pubDate>Thu, 22 Jun 2023 02:20:04 +0000</pubDate>

		<dc:creator>stewstew.org</dc:creator>

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		<description>
	&#60;img width="1256" height="3000" width_o="1256" height_o="3000" data-src="https://freight.cargo.site/t/original/i/a36e730b2359a0345d0852d9643cfc7ca927f1dd2a0cb27be5ff709ce8f3c2c9/NoBGmed.jpg" data-mid="192341835" border="0"  src="https://freight.cargo.site/w/1000/i/a36e730b2359a0345d0852d9643cfc7ca927f1dd2a0cb27be5ff709ce8f3c2c9/NoBGmed.jpg" /&#62;

	Kindred Soul (12” x 30” Monotype &#38;amp; AR Model / 2023).Created during the Tamarind Institute One-Run Collaboration with printer Katherine Westbrook. A taxidermy in the Museum of Southwestern Biology is purported to be the original UNM mascot (a wolf that was captured in 1920 and used as a mascot until it bit a child during a game and was killed). There was no evidence of this connection in the UNM Southwest Archive, so I added this document into the archive. I created a 3D scan of the taxidermy and placed an AR trigger on the print so that the wolf can be rescued from its purgatory in the museum basement.  




	

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		<title>Random House</title>
				
		<link>https://stewstew.cargo.site/Random-House</link>

		<pubDate>Sun, 24 Dec 2023 23:15:55 +0000</pubDate>

		<dc:creator>stewstew.org</dc:creator>

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When I Facetime with my girlfriend I like to prop my iPhone up aginst a copy of Alvin Toffler’s Future Shock. I fell in love with the Random House logo on the spine. I remember thinking, “Wow, that house IS&#38;nbsp;random.” I thought it would be funny to write some code to generate random houses in the style of this particular random house.

	&#60;img width="1500" height="609" width_o="1500" height_o="609" data-src="https://freight.cargo.site/t/original/i/cd8e07d7eb152375ee05977eb920487784b1e900161b8d6714ff167b27e91356/rh1.png" data-mid="200486331" border="0"  src="https://freight.cargo.site/w/1000/i/cd8e07d7eb152375ee05977eb920487784b1e900161b8d6714ff167b27e91356/rh1.png" /&#62;





	

Adam Tschorn‘s LA Times blog post, Voltaire and the not-so-random Random House, explains that the first book published by Random House was Candide in 1928. A painter named Rockwell Kent was commissioned to illustrate the colophone page. His image of a tiny house “...was intended to depict the home where Candide and his companions lived out their days cultivating their garden as described in the last pages of the story.”



	&#60;img width="1187" height="609" width_o="1187" height_o="609" data-src="https://freight.cargo.site/t/original/i/754fc040018bc9eac5f269344ac6d587ca04a6638436398a6e93360761711307/rh3.gif" data-mid="200486332" border="0"  src="https://freight.cargo.site/w/1000/i/754fc040018bc9eac5f269344ac6d587ca04a6638436398a6e93360761711307/rh3.gif" /&#62;




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		<title>Janus</title>
				
		<link>https://stewstew.cargo.site/Janus</link>

		<pubDate>Thu, 22 Jun 2023 02:20:04 +0000</pubDate>

		<dc:creator>stewstew.org</dc:creator>

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		<description>&#60;img width="700" height="394" width_o="700" height_o="394" data-src="https://freight.cargo.site/t/original/i/5dc940090fb7211f18f622d0e0bcd16f865b9dd729612343f8d75e5b664eb19a/jDoc3_large.gif" data-mid="183223392" border="0"  src="https://freight.cargo.site/w/700/i/5dc940090fb7211f18f622d0e0bcd16f865b9dd729612343f8d75e5b664eb19a/jDoc3_large.gif" /&#62;

Janus (Interactive Video). GIF screen capture (2022)



	

As a professor in studio art, web-based technologies, such as Zoom, Miro, and Discord, have allowed my students and I to maintain some continuity of education during the COVID-19 pandemic. We were able to cobble together a virtual approximation of an MFA studio experience until the world returned to normal. This, of course, has not happened. Instead, I continue to mentor students as they complete their final projects online, have their thesis shows online, graduate online, and say goodbye online. These simple web-based technologies are no longer temporary structures for communication, they have become the substrate of Being in the age of COVID-19. As my daily experience becomes increasingly virtual, the impact is surprisingly physical - which is to say, I feel awful.


	


Janus (Interactive Video). Screen recording (2022)


	



My digital experience is an embodied one with deeply complicated physical repercussions. However, the digital avatars I inhabit do a poor job embodying my physical state. I am often reduced to a video thumbnail inside a teleconference window grid, or my entire self reconstituted as a moving cursor in an online collaborative whiteboard.
Janus reflects my first attempt to rethink the digital forms we inhabit and virtual spaces where we meet. It is a computer program that splits a video call into two separate A/V feeds and uses them to drive an AI facial tracking model. The mirror surface geometry of each face is reflecting the video feed of the speaker. Audio signal is converted into a displacement map and augments the opposite speaker's face. All of this is done in real-time and presented on a monitor with a MIDI controller and headphones. A viewer is able to orbit around the two faces and control where the camera is placed using the MIDI controller. The sound is spatial and the volume is affected by the camera's relation to the speaker. Hidden along the Z-Axis are the two referenced video feeds presented in black and white and facing opposite directions.&#38;nbsp;


	&#60;img width="2454" height="1424" width_o="2454" height_o="1424" data-src="https://freight.cargo.site/t/original/i/985b74f0f4215fbf38cd0774c9d93dab7954d4c66b22eed7c5b17bf20d35cc2a/j_stillSheet.jpg" data-mid="183227193" border="0"  src="https://freight.cargo.site/w/1000/i/985b74f0f4215fbf38cd0774c9d93dab7954d4c66b22eed7c5b17bf20d35cc2a/j_stillSheet.jpg" /&#62;


Janus (Interactive Video). Screen stills (2022)






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Janus (Interactive Video). Installation View. Artscape Gibraltar Point, Toronto Canada (August 2022)
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Janus (Interactive Video). Installation View. Artscape Gibraltar Point, Toronto Canada (August 2022)



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	Janus Diagram (Paint, Pen, Paper). A hand-drawn computational diagram of the Janus program.

    

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	</item>
		
		
	<item>
		<title>Christmas Eve, Bryant Park</title>
				
		<link>https://stewstew.cargo.site/Christmas-Eve-Bryant-Park</link>

		<pubDate>Thu, 22 Jun 2023 02:20:05 +0000</pubDate>

		<dc:creator>stewstew.org</dc:creator>

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	&#60;img width="2832" height="4240" width_o="2832" height_o="4240" data-src="https://freight.cargo.site/t/original/i/4bffc1f6629ad7b5a4b6017b4b74b08f4e8754edf5f5c9afc7722e1dd825862a/b2.jpg" data-mid="183228736" border="0"  src="https://freight.cargo.site/w/1000/i/4bffc1f6629ad7b5a4b6017b4b74b08f4e8754edf5f5c9afc7722e1dd825862a/b2.jpg" /&#62;

	

Christmas Eve, Bryant Park (4 channel HD video). Installation view (2021)


	
Christmas Eve, Bryant Park (4 channel HD video). A temporary installation at ARTSLab on Christmas Eve. A live webcam feed of the ice skating rink at Bryant Park is analyzed using frame differencing and unique movement blobs are mapped, extracted, and spatialized as animated textures in a three dimensional rotating cube.

	


Christmas Eve, Bryant Park (4 channel HD video). Video screen recording (2021)
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	<item>
		<title>The Illuminated Bay</title>
				
		<link>https://stewstew.cargo.site/The-Illuminated-Bay</link>

		<pubDate>Thu, 22 Jun 2023 02:20:05 +0000</pubDate>

		<dc:creator>stewstew.org</dc:creator>

		<guid isPermaLink="true">https://stewstew.cargo.site/The-Illuminated-Bay</guid>

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	&#60;img width="1800" height="1037" width_o="1800" height_o="1037" data-src="https://freight.cargo.site/t/original/i/eceba020bb8114179d7507f72593cc54a7db75cbc1599f59e60c0c30c18602a3/ib3.jpg" data-mid="185087790" border="0"  src="https://freight.cargo.site/w/1000/i/eceba020bb8114179d7507f72593cc54a7db75cbc1599f59e60c0c30c18602a3/ib3.jpg" /&#62;

	

The Illuminated Bay (4’x6’CNC topological model, three-channel projection-mapped video) Georgia Rhodes &#38;amp; Stewart Copeland.




	 Funded by the Rhode Island Science &#38;amp; Technology Advisory Council, The Illuminated Bay, is a three-dimensional, projection mapped, mobile visualization platform for viewing animations of ocean model simulations using data obtained through RI C-AIM projects.



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&#60;img width="1800" height="1200" width_o="1800" height_o="1200" data-src="https://freight.cargo.site/t/original/i/5c52fc706209f1b3faaae97eac42f764e33c4afd5f5d9688a1ed513a457103ab/ib4.jpg" data-mid="185087738" border="0"  src="https://freight.cargo.site/w/1000/i/5c52fc706209f1b3faaae97eac42f764e33c4afd5f5d9688a1ed513a457103ab/ib4.jpg" /&#62;

	

The Illuminated Bay (4’x6’CNC topological model, three-channel projection-mapped video) Georgia Rhodes &#38;amp; Stewart Copeland.



	The Illuminated Bay was completed and publicly exhibited for the first time in August of 2021.&#38;nbsp;Animations were based on data from the OSOM (Ocean State Ocean Model).




	
&#60;img width="1500" height="1000" width_o="1500" height_o="1000" data-src="https://freight.cargo.site/t/original/i/b495eff588839fe0f47b49feb6c8e1d892d21aed12b4b78d553706a3e65ba3f4/ib1.jpg" data-mid="185087739" border="0"  src="https://freight.cargo.site/w/1000/i/b495eff588839fe0f47b49feb6c8e1d892d21aed12b4b78d553706a3e65ba3f4/ib1.jpg" /&#62;



	

The Illuminated Bay. Projection detail. RI-GIS maps were used to create larger narratives. 
This animation draws connections between human-caused coastal hardening and harmful algae blooms.



	In June of 2023, the Illuminated Bay was moved to Brown University’s Lincoln Field Building where it now resides under the care of&#38;nbsp;The Department of Earth, Environmental and Planetary Sciences (DEEPS).&#38;nbsp;


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	<item>
		<title>Beyond All Means of Capture</title>
				
		<link>https://stewstew.cargo.site/Beyond-All-Means-of-Capture</link>

		<pubDate>Thu, 22 Jun 2023 02:20:05 +0000</pubDate>

		<dc:creator>stewstew.org</dc:creator>

		<guid isPermaLink="true">https://stewstew.cargo.site/Beyond-All-Means-of-Capture</guid>

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	The New England cottontail is an endangered species of American rabbit. It is non-burrowing and lives in dense brush, shrubs, and young forest. Since the 1960s, the species has lost an estimated 86% of its habitat and its range has contracted to five subpopulations, separated from one another by miles of mature forests, highways, shopping malls, and housing developments. Numerous government agencies and conservation groups across six states have spent 10 years and $33 million to save the threatened species and restore its vanishing habitat.

BEYOND ALL MEANS OF CAPTURE is an artwork based on two years of research into New England cottontails and the technological systems and techniques used by wildlife management to breed, raise, track and capture rabbits.






&#60;img width="1500" height="749" width_o="1500" height_o="749" data-src="https://freight.cargo.site/t/original/i/a44169c8a8dc854a1af1b8db64c9681600084ae05334c6f032890fb020699ce1/1.jpg" data-mid="183015642" border="0"  src="https://freight.cargo.site/w/1000/i/a44169c8a8dc854a1af1b8db64c9681600084ae05334c6f032890fb020699ce1/1.jpg" /&#62;&#60;img width="1500" height="749" width_o="1500" height_o="749" data-src="https://freight.cargo.site/t/original/i/3cd99fd564b698df4366858dc95650efa98790bf56b8c69d4a528538b3ff7753/2.jpg" data-mid="183015643" border="0"  src="https://freight.cargo.site/w/1000/i/3cd99fd564b698df4366858dc95650efa98790bf56b8c69d4a528538b3ff7753/2.jpg" /&#62;





	In May of 2019 I graduated from the Rhode Island School of Deign with a Master of Fine Arts in Digital + Media. BEYOND ALL MEANS OF CAPTURE was presented as my thesis book. The book was an anti-static bag containing a printed circuit board, a booklet, schematic and manual.

I was interested in exploring the circuit board as a narrative medium. Although the board is designed to function, it is presented without 125 surface mount devices required for it to be operational. Once assembled and programed, the board uses FM radio to transmit SSTV images related to different moments and locations in the life of a rabbit named Ear Tag #1279.




	&#60;img width="600" height="900" width_o="600" height_o="900" data-src="https://freight.cargo.site/t/original/i/32abb5caf22d265f5bd935f7f10f6631f7f26c458faa75010e7e581d9d7aeb5f/5.jpg" data-mid="183015646" border="0"  src="https://freight.cargo.site/w/600/i/32abb5caf22d265f5bd935f7f10f6631f7f26c458faa75010e7e581d9d7aeb5f/5.jpg" /&#62;
 
&#60;img width="1500" height="504" width_o="1500" height_o="504" data-src="https://freight.cargo.site/t/original/i/554583728d99974ed09504f49a0bd6637d423560e88604592371de1ec5316d03/3.jpg" data-mid="183015644" border="0"  src="https://freight.cargo.site/w/1000/i/554583728d99974ed09504f49a0bd6637d423560e88604592371de1ec5316d03/3.jpg" /&#62;
	&#60;img width="600" height="691" width_o="600" height_o="691" data-src="https://freight.cargo.site/t/original/i/f747d02d442982953155997b7a57f58022e79baeafb3bf93bfbcf80a70ec49ff/6.jpg" data-mid="183015647" border="0"  src="https://freight.cargo.site/w/600/i/f747d02d442982953155997b7a57f58022e79baeafb3bf93bfbcf80a70ec49ff/6.jpg" /&#62;
	&#60;img width="1500" height="643" width_o="1500" height_o="643" data-src="https://freight.cargo.site/t/original/i/36a6db31ca5cb0048011afb1c54dd958ceafcf9d50b428f1bc999a1737edf13f/4.jpg" data-mid="183015645" border="0"  src="https://freight.cargo.site/w/1000/i/36a6db31ca5cb0048011afb1c54dd958ceafcf9d50b428f1bc999a1737edf13f/4.jpg" /&#62;



Ear Tag #1279 was born at Roger Williams Zoo in the captive breeding program. She spent three months in the hardening pen at Ninigret National Wildlife Refuge before being moved to Patience Island, 200 acre home to Rhode Island’s New England cottontail breeding colony.

She was one of the first cottontails to be outfitted with a GPS collar. Each of the eight acrylic layers is etched with a timestamped coordinate and from her life on the island. When the top button is pressed a 32-second audio file is played. This audio is an encoded SSTV file with a satellite image of the GPS coordinates. She died on her sixth day on the island. She was 116 days old.


&#60;img width="1500" height="2250" width_o="1500" height_o="2250" data-src="https://freight.cargo.site/t/original/i/717080ca785c30e89d833dbea9b36e693aebe75386b7697c38031a0b1c8acdf4/d1.jpg" data-mid="183015648" border="0"  src="https://freight.cargo.site/w/1000/i/717080ca785c30e89d833dbea9b36e693aebe75386b7697c38031a0b1c8acdf4/d1.jpg" /&#62;
&#60;img width="2500" height="1667" width_o="2500" height_o="1667" data-src="https://freight.cargo.site/t/original/i/5a5002ad7e81eb9aaf0ee0b2753e1aa98f51f2a7a63de2b696853631d4b198ce/d2.jpg" data-mid="183015649" border="0"  src="https://freight.cargo.site/w/1000/i/5a5002ad7e81eb9aaf0ee0b2753e1aa98f51f2a7a63de2b696853631d4b198ce/d2.jpg" /&#62;
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